// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "Data/MissionStruct.h"
#include "SingleRewardWidget.generated.h"


UCLASS()
class MISCELLANEOUSPROJECT_API USingleRewardWidget : public UUserWidget
{
	GENERATED_BODY()
public:
	virtual void NativeConstruct() override;
public:
	void ConstructWidget(const FRewards& RewardInfo);
public:
	UPROPERTY(meta = (BindWidget))
	class UBorder* RewardBG;
	UPROPERTY(meta = (BindWidget))
	class UBorder* RewardIcon;
	UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ExposeOnSpawn = "true"), Category = "Default")
	FRewards RewardInfo;
};
